Dan currently works @ Falcons Beyond on both games and cinematics.
He started his career as a toy modeler for Hasbro, before moving into the themed entertainment industry - taking on clients such as Universal Studios, Nickelodeon, Merlin, and Lego as a modeler/designer/art director. He has over a decade of experience working on all aspects of 3D asset creation.
Instagram : https://www.instagram.com/danmartinez.art/
* Full characters and asset creation for use in VFX production and real-time.
* Modeling, sculpting, retopo, UVs, texturing, and look dev (Maya, Redshift, Houdini)
* 2D/3D concepting to support art direction
* Working with client and in-house IP's i.e. Katmandu and Story bots (Netflix)
* Art directing character sculpture by evaluating creative intent, anatomy, form, and paint application.
* Working directly with vendors to bridge the production pipeline.
* 3D modeling/sculpting multiple characters and environment assets for use in 3D print and production.
* Textured assets for rendering
Working with leading theme park industry production studios on concept, design, and 3D work.
* Art directing
* 3D visualization
* 3D sculpting
* 3D modeling
* Texturing, UVing, and Retoplogy
* Constructing packages
* Sculpted, modeled, textured, and rendered multiple assets and environments for use in design packages.
* Concepted 2D/3D illustrations for themed attractions.
* Assisted team by concept modeling, texturing, and rendering assets and environments for an upcoming attraction.
- Managing a large team of international 3D artists and providing notes and guidance on projects to meet client needs.
- Creating content for multiple online 3D asset stores including game ready assets such as clothing and environments.
- High to low poly workflow game asset production, retopology, texturing, baking, and rigging.
- Managing a large team of 3D Artists from concept to finalized product.
- Team leadership and quality control
- Concept generation
- Designed and 3D modeled large scale Lego sculptures to be produced by a large build team.
- Art directed build and construction of models through production to on-site installation.
- Worked in house and remotely on digitally sculpting toy designs for multiple internationally recognized IPs such as Star Wars, Marvel, G.I. Joes, Magic the Gathering, and Transformers action figures and vehicles.
- Cleaned up scan data and photogrammetry.
- Worked closely with art director and colleagues to ensure highest quality designs for final delivery.
- Sculpted figures based on verbal communication.