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Dan Martinez
Dan Martinez
Senior 3D Artist @ Falcon's Beyond
Orlando, United States

Summary

Dan currently works @ Falcons Beyond on both games and cinematics.

He started his career as a toy modeler for Hasbro, before moving into the themed entertainment industry - taking on clients such as Universal Studios, Nickelodeon, Merlin, and Lego as a modeler/designer/art director. He has over a decade of experience working on all aspects of 3D asset creation.

Instagram : https://www.instagram.com/danmartinez.art/

Skills

Concept ArtLook DevelopmentCharacter ModelingCreature ModelingEnvironment ModelingHard Surface ModelingLow-poly ModelingTexturingCharacter DesignHigh-poly Modeling

Software proficiency

ZBrush
ZBrush
3ds Max
3ds Max
Maya
Maya
SketchUp
SketchUp
Rhinoceros
Rhinoceros
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Corona Renderer
Corona Renderer
V-Ray
V-Ray
Arnold
Arnold
Keyshot
Keyshot
Houdini
Houdini
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
Illustrator
Illustrator

Experience

  • Senior CG Artist at Falcon's Beyond
    Orlando, United States of America
    June 2020 - Present

    * Full characters and asset creation for use in VFX production and real-time.

    * Modeling, sculpting, retopo, UVs, texturing, and look dev (Maya, Redshift, Houdini)

    * 2D/3D concepting to support art direction

    * Working with client and in-house IP's i.e. Katmandu and Story bots (Netflix)

  • Character Sculpture Production Designer at Nickelodeon
    Orlando, United States of America
    January 2019 - June 2020

    * Art directing character sculpture by evaluating creative intent, anatomy, form, and paint application.

    * Working directly with vendors to bridge the production pipeline.

    * 3D modeling/sculpting multiple characters and environment assets for use in 3D print and production.

    * Textured assets for rendering

  • Artist / Designer at Dan Martinez Designs
    Orlando, United States of America
    September 2018 - August 2020

    Working with leading theme park industry production studios on concept, design, and 3D work.

    * Art directing

    * 3D visualization

    * 3D sculpting

    * 3D modeling

    * Texturing, UVing, and Retoplogy

    * Constructing packages

  • 3D Artist / Modeler at BMorrow Productions
    Orlando, United States of America
    December 2018 - April 2020

    * Sculpted, modeled, textured, and rendered multiple assets and environments for use in design packages.

    * Concepted 2D/3D illustrations for themed attractions.

  • 3D Modeler (Freelance) at AOA
    Winter Park
    July 2019 - August 2019

    * Assisted team by concept modeling, texturing, and rendering assets and environments for an upcoming attraction.

  • Owner / Digital Sculptor at Fade Arcade Designs LLC
    Orlando, United States of America
    May 2012 - August 2020

    - Managing a large team of international 3D artists and providing notes and guidance on projects to meet client needs.

    - Creating content for multiple online 3D asset stores including game ready assets such as clothing and environments.

    - High to low poly workflow game asset production, retopology, texturing, baking, and rigging.

    - Managing a large team of 3D Artists from concept to finalized product.

    - Team leadership and quality control

    - Concept generation

  • Lego Model Designer at Merlin Entertainments
    Orlando, United States of America
    September 2015 - September 2018

    - Designed and 3D modeled large scale Lego sculptures to be produced by a large build team.

    - Art directed build and construction of models through production to on-site installation.

  • 3D Sculptor at Hasbro
    Pawtucket, United States of America
    May 2012 - December 2012

    - Worked in house and remotely on digitally sculpting toy designs for multiple internationally recognized IPs such as Star Wars, Marvel, G.I. Joes, Magic the Gathering, and Transformers action figures and vehicles.

    - Cleaned up scan data and photogrammetry.

    - Worked closely with art director and colleagues to ensure highest quality designs for final delivery.

    - Sculpted figures based on verbal communication.